Pac Man

Apr. 9th, 2018 05:38 pm
scalyshoujo: Cute (pic#11476536)
Original arcade Pac Man is the one old arcade "score attack" game I generally think of myself as "bad at." It's game with really deterministic patterns so technically I could probably become an expert by looking up a guide and memorizing all the stuff about how the ghost monsters move/react to player behavior, but for the time being I seem to be getting a bit better with practice, mainly since playing it on Switch is very comfortable. Beat my own high score two or three times, so that's something.

Edit: Welp, there it goes, got past the second intermission and beat my high score again. Feeling contented enough to try focusing on some other games. :3
scalyshoujo: Fandom (pic#11476544)
I think "get good" has some merit, but only to a point. The phrase basically assumes that if you practice and and spend more time with a game, you'll naturally get better.

That's often true, but sooner or later you are going to run into "Sonic 3 barrel" moments where you just wind up getting stuck and no amount of practice will get you past that point. Sometimes you just have to look things up in a guide, and while I wouldn't recommend constantly reading a guide through a playthrough because that gets tedious, from personal experience games are more fun once you realize that sometimes there's just too abstract for you to figure out on your own.
scalyshoujo: Darkness (pic#11476529)
Well, I was gonna hold off on gobbling up more cheap downloadable games for a month and a half after my last couple purchases, but I decided to squeeze in one last game for a while. At first I was concerned that Namco Museum was overpriced, but eleven arcade games for a price that would normally get you three on the Switch isn't a bad deal.

Whether or not this game is for you depends on what you want your Namco arcade experience to be. With a relatively conservative number of games, it's natural that a few classics are missing, so you might not be interested in this one if you're really into Pole Position or Xevious.

Also, having the game display be full screen is not an option. This collection takes a different approach to the Johnny Turbo Data East releases to getting that "arcade feel," opting for virtual cabinets. I guess the developers may have been so devoted to getting this effect right that programming in wide screen wasn't a priority.

However, the spread of games that is there is pretty good, with a good balance between popular games and obscure ones, between sequels and originals. The virtual cabinet look is surprisingly easy on the eyes, with the option to go between two different art backdrops for the border, or a plain backdrop. The display/borders are also shaped and scaled differently depending on which game you're playing, so it feels a lot more natural in practice that one would think. You'll want to put this on a TV for best results if you can, but it looks better than expected in handheld mode.

That being said, the emulation is perfect and spot on, and the games are a bit easier to play given that there is a "suspended save" option reminiscent of Wii virtual console games. The biggest surprise is the inclusion of context sensitive rumble...it's a small thing, but using the Switch controllers to add a bit of tactile feedback was a good decision in my book.

I guess what I'm getting at in this sea of happy gushing is that Namco provided a really good retro experience here, but the lack of wide screen and specific choice of games might understandably turn you off. It's good, but some of the choices may seem odd.

Speaking of odd choices, Splatterhouse is a bit out of place, but a welcome addition all the same, and possibly the best use of that rumble feature.

I should probably do more blogging about Splatterhouse in the near future given that I finished both the TG16 and arcade version in single sittings last year.

I think one of the biggest reasons I'm happy this collection exists is that at one point I didn't have much time to play stuff that wasn't mobile apps, and one (now defunct)app offered Namco games, but if you didn't pay real money(Which I didn't) you could only play one game a day until you got game over. It's great to be able to purchase a collection of Namco arcade games that can be played at my leisure, especially since Tower of Druaga is in there. When I played that app, it was the game I had the most fun with and was the one I was saddest to see end, so yay for being able to just play it without the "once a day" restriction. :3

I highly recommend this compilation, but with some caution that depending on your preferences, some of the choices made in the library and the display may be a deal breaker.

Edit: Turns out there's a handy zoom figure for making the game display bigger. You can only go fullscreen with Rolling thunder 2 though. Pac Man Vs is a pretty straightforward Gamecube port, so it's in fullscreen by default. It is, however, still fitted with the same context sensitive rumble as the other games.
scalyshoujo: Fandom (pic#11476544)
I haven't played "Ninja Kid" a lot yet but it's pretty simple and fun. Unlike "Kid Niki" arcade game I'd already bought for Switch, which focused on melee fighting with a katana, this is a shooting game with shuriken. Took me a bit to figure out you have to hold right or left to get the jump button to work and that the stages end when you kill all the enemies, not when you reach a goal, but after that the game felt pretty satisfying.

I'm really happy with the arcade Switch conversion of Bad Dudes, all things considered. Took advantage of the unlimited credits to play all the way through it. The flaming punch retained the magical hitbox I saw in the NES version, but other than obvious upscale in graphics, there were some interesting differences. Firstly there are a lot of other voices other than just the "I'm bad!" voice clip a the end of levels, and sound is mixed so that the voices are louder than the music. Not that it's a bad thing since you can still hear the music well enough, just interesting. I guess the developers were really proud of all the cries and grunts. :3 The game is also balanced differently, there are more enemies and more aggressive. The NES game has limited continues and is easier as a consequence, but the original isn't afraid to tear into you to demand more money from you(Or time in the case of this port). The arcade version is more generous with weapon pickups though.

Also this wasn't really clear to be while playing the NES version but your health pickups are coke cans. Very American!

The strangest thing is that, even though I died a lot and didn't even come close to finishing on one credit, after I'd saved Reagan, the game gave me the highest possible score anyway. A long string of nines. It might as well have said "infinity." I think this is the nicest a game's ever been to me!

Should be a great choice for parties given the two player mode. Bad Dudes is simple and short, but fun and satisfying because of the wacky setting and addictive gameplay.

I didn't mention this when I talked about Dark Seal:Gate of Doom on this blog, but unlike most of the arcade games on Switch, which are ported by Hamster, that game and Bad Dudes are part of the "Johnny Turbo's Arcade" collection. Johnny Turbo was a strange mascot for the Turbografix-16 who only featured in comic book ads printed in magazines. Somehow Jonathan Brandstetter, the real life guy the character was based on reclaimed the name and is now starting to sell Data East games. Gate of Doom had what I'd assume is his voice announcing the title. He did the same for Bad Dudes, but was more enthusiastic this time...weird, but fun. Weird but fun seems to be something I'm constantly looking for in games.

One thing I like in the JT releases over the Hamster ones is a pseudo 3D effect that makes it feel a little more like you're playing on an arcade cabinet. Little thing but it helps.
scalyshoujo: Fandom (pic#11476544)
At the moment, Mega Man 3 is tied with the first Megaman X as my favorite Megaman games. 3 actually seems to be the game I'm the best at playing, which is a bit weird since it didn't have the charge shot and is really long because you have to fight the bosses from 2.

I've kinda messed with 7 again lately, though, and I feel like I never gave it enough credit because I can only remember beating it once and having a hard time with the last boss because it took a good while before I looked up/realized what I was supposed to be doing. 11 seems like it'll be something similar to 7 when it comes out this year, so I'm looking forward to it even more than I was.

I'm probably oversimplifying things, but I feel like most video games fall into two main categories...games that test your reflexes and are descended from the arcades, and games that are curiosity rewarding time sinks that are descended from text adventures and choose your own adventure books.
scalyshoujo: Fandom (pic#11476544)
I may do this from time to time, endorsing random Steam or Switch games.

So, Dark Seal:Gate of Doom is a pretty simple but fun arcade game. For the most part it's a clone of Gauntlet, an overhead shooter with a medieval fantasy theme. The twist comes from the way that, even though only one character is a wizard, the whole cast can choose from the same pool of transformation spells once they kill enough enemies. Changing into a new form lets you temporarily run around the screen as huge sprite of some powerful being with stronger attacks. It's kinda like what a D and D game would be like if they allowed you to change into a beholder or mindflayer every now and then. You do have to be careful of certain enemies, though, since they can change you into forms that weaken you.

I'm a bit disappointed that Switch hasn't got a virtual console going yet, but I don't mind so much since the system is slowly becoming a MAME box full of arcade roms.

Oh yeah, and Gate of Doom has a playable ninja. Out of place, but kinda fun because of it.
scalyshoujo: (Default)
Been messing around with Megaman 7 a bit lately. It's a little weird going back to it because I'm more familiar as a source of art for sprite comics than as an actual game.
scalyshoujo: (Default)
Brawlout is a pretty decent furry Switch Smash clone, and I gotta give it props for basically making one of the cast members the goddess Bastet. My only real gripe is that the unlock system takes too long, forcing you to exploit glitches to get everything in a decent amount of time.

Speaking of unlocking stuff in Switch games, happy to say I unlocked all the extra characters in the Switch Double Dragon 4 port even if it took me a good while and a lot of dying. I feel like I developed a lot more patience for games for the past year or so. Gotta like a game that lets two players both play as Abobo or as double Shadow Masters.

I like the Neo Geo games and Nintendo Arcade stuff that's been put on the switch eshop but I hope virtual console comes back eventually.

Hope to start a neptunia game on steam soon. the last time i tried that, I was in the middle of that painful urinary infection, but thankfully i got meds for that, so time to try again soon.

Downloaded a steam game called "wings of vi." looks like an interesting maze focused angel game, but it's supposed to be "i wanna be the guy" levels of hard, so definitely starting at lowest difficulty.

Getting back to Brawlout for a bit, I hope the rumours that Quote from cave story will be a guest character are true, it'd be fun to play as a megaman-esque character even if hyper light drifter already sort of fills that spot.
scalyshoujo: Cute (pic#11476536)
Have a pretty good Switch library by now, mostly because of cheap eshop games. Great for parties. Probably not going to buy a lot of physical cartridges til I get a suitable job, but probably gonna buy Hyrule Warriors in a couple of months.

I should probably try to find and watch Shugo Chara, that one magical girl sometime. One of those "on my bucket list but I never get around to it" sort of things.

I could see myself enjoying a Popeye scrolling fighting game/beat em up/belt scroller if that ever becomes a thing. I guess the four players could be Popeye, Bluto, Olive and Wimpy. Kind of seeing Olive with Monkey D Luffy's stretch moves.

I remember this weird grade school moment where some kids had a popeye mad libs and replaced every word with fart. Part of me thinks it was dumb, part of me still laughs for some reason. I think it was mainly because the idea of Popeye and Bluto playing tug of war with Olive as usual while at the same time having a real bad case of gas was a surreal mental image.

This wound up being more of a weird detour than I thought.

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